For this tutorial I am going to teach you “how to draw an Aircraft carrier step by step.” One thing I like to do is draw stuff that nobody else has just to stay original and creative. I have two lessons on two different military tanks, as well as a few tutorials that teach you to draw military weapons. So Duel Lv9 is better for less experience players, but overall, Aircraft Carrier Lv2 is better.I want to submit another lesson that is military related, but this time have it be on something from the Navy. This Is because the reward is higher at 10000, compare to 3000 of Duel Lv9. However, with the right ship, Aircraft Carrier Lv2 can earn you more money quicker. Also, you are less likely to get damage to your ship in Duel Lv9 than Aircraft carrier Lv2. A key advantage of Duel Lv9 is that you need a less capable ship to complete it than Aircraft Carrier Lv2. The only threat posed by Scorpius II are the 38cm guns, but a ship with 2000+ toughness will laugh them off.īoth Aircraft Carrier Lv2 and Duel Lv9 are great way for farming resources. When they are done, simply pound the Shinano until it sinks.Ĭharging forward with ship that is very fast (80+ knots) works so well because Scorpius's torpedos will travel to the location you were in, so by the time you advance even for a few seconds, the torpedos aren't going to hit you. After that, sail forward and attack the Scorpius battleships. Always place your ship in retreat until the planes return to base. Use the Mk 45 5 inch to shoot down the low-flying fighters, any dive bomber pulling up from the drop and approaching torpedo bombers, while letting the 25mm AA to deal with the dive bombers before they come down. Since your Mk 45 5 inch gun outranges both ships, stay back and pelt them with explosive shells until they sink. Any onboard 46's will also help.īattleships who did not possess the aforementioned list should still have at least twenty 25mm AA guns, two Mk 45 5 inch guns and good armor. If they do manage to be shot down before all is gone, use your superior range to down the ships- the Scorpius has a maximum range of 13.5km and the Shinano's guns only have a range of 13.3km. While you establish air dominance use your dive bombers to destroy everything. Antiaircraft guns and if available, fighters, should bring all the enemy planes down. While reversing full-throttle, use your fighters and Mk 45 5 inch guns to bring them down. They have six and are the first aircraft to reach you. If employing a carrier, be sure to destroy all of their fighters. After that, when the Scorpius' are destroyed, shoot the Shinano until it's destroyed Next you could either shoot the Shinano or the other Scorpius, but it is recommended to shoot the Scorpius, due to its 2 Oxygen Torpedo Tubes and annoyance. Then shoot the Scorpius on the left with your arched trajectory cannons – preferably 46cm guns – and sink it to the bottom of the ocean. When those boilers have been destroyed, shoot the boilers of the Scorpius on the right. The best place to shoot would be to shoot the boilers, for 2 advantages: One way to defeat/farm Aircraft Carrier level 2 with a battleship is to first shoot at the Scorpius II to the left. For example, if your ship does possess good armor, Mk 45 5 inch guns, 46 cm Triple batteries, fields of 25mm AA guns, a torpedo-proof bow, good stabilty and a top speed over 100 knots, by all means charge and wreck everything in range. However, battle tactics change depending on the vessel, whether aircraft is carried, and the anti-air capabilities of your warship. This is greatly assisted for the water is clear, making navigation easy. If doing so, proceed with normal tactics applied on other vessels. Then, if she is still afloat, ram it, but only as a last resort.Īnother way is to use a submarine. It the Shinano does not sink, keep shooting at it until it is around 3km away. Now, fire ahead of the Scorpius II on the left. Next, bombard the Shinano with your big guns, if it does not sink, leave it. Open fire and it will be a one shot kill. When you have downed all the other fighters, the TBF Avengers will be in range of your 46cm guns. Ignore the SBD Dauntlesses, for they are hard to shoot down. Instead, down all the fighters with your Mk 45 5-inch guns. Do not shoot the Scorpius II's, since they are really hard to hit. The most practical warship would be the battleship killer. The path to victory changes depending on the warship. Rocket Launchers and Fighters come in handy, but certainly aren't needed. Two Scorpius IIs 17 km away, which will approach you at 50 knots or so.Ģ to four mk 45 guns, no need for radar, all facing foward Shinano, carrying fighters, bombers and torpedo bombers, 20km away.